The Mace is Minecraft’s most unique weapon — and its enchantments are just as unique. Density, Breach, and Wind Burst aren’t just number upgrades. They change the fundamental way the weapon works, enabling a combat loop unlike anything else in the game: fall on an enemy from height, deal massive bonus damage based on how far you fell, get launched back into the air by Wind Burst, fall again, and repeat.
This guide covers every Mace enchantment with exact stats from the official Minecraft Wiki, the critical compatibility rules that most guides get wrong, a detailed Density vs Breach comparison, the best builds for PvE and PvP, the optimal anvil combining order, and every common enchantment mistake beginners make. Works for both Java and Bedrock Edition 1.21.
- All 8 Mace Enchantments — Full Overview
- Compatibility Chart — What Can Go Together
- Density — Complete Guide (Stats, Uses, Limits)
- Breach — Complete Guide (Stats, Uses, Limits)
- Wind Burst — Complete Guide (Stats, Chain Attack Loop)
- Density vs Breach — Which is Better?
- Unbreaking, Mending & Fire Aspect Explained
- Best Mace Builds (PvE, PvP, Best Overall)
- Optimal Anvil Enchantment Order
- How to Get Every Mace Enchantment
- Common Mace Enchantment Mistakes
- FAQ
All 8 Mace Enchantments – Full Overview
The Mace has access to exactly 8 enchantments in Minecraft 1.21 — three exclusive to the Mace, and five shared with other weapons or tools. Here’s the complete list at a glance:
| Enchantment | Max Level | Type | One-Line Summary |
|---|---|---|---|
| Density | V | Mace-exclusive | Adds +0.5 HP extra smash damage per level per block fallen |
| Breach | IV | Mace-exclusive | Bypasses 15% of target’s armour effectiveness per level |
| Wind Burst | III | Mace-exclusive | Launches you 8 blocks upward per level after each successful smash attack |
| Unbreaking | III | Shared | Each hit has a chance not to consume durability — essential for low-durability Mace |
| Mending | I | Shared | XP orbs automatically repair the Mace — makes it functionally permanent |
| Fire Aspect | II | Shared | Sets enemy on fire for extra damage over time, cooks dropped meat |
| Smite | V | Shared | Extra damage vs undead — skipped by most builds as Density outperforms it |
| Bane of Arthropods | V | Shared | Extra damage vs spiders/silverfish — niche, almost never used on Mace |
Compatibility Chart – What Can Go Together
This is the most misunderstood aspect of Mace enchantments. The confusion around compatibility has led many players to think they can’t have Density AND Breach on the same Mace – which is completely wrong. Here is the exact rule:
| Enchantment | Density | Breach | Wind Burst | Unbreaking | Mending | Fire Aspect | Smite |
|---|---|---|---|---|---|---|---|
| Density | — | ❌ | ✅ | ✅ | ✅ | ✅ | ❌ |
| Breach | ❌ | — | ✅ | ✅ | ✅ | ✅ | ❌ |
| Wind Burst | ✅ | ✅ | — | ✅ | ✅ | ✅ | ✅ |
Density — Complete Guide
Density is the Mace’s signature damage enchantment. It does exactly one thing: make your smash attacks hit harder based on how far you fell. Every level adds more fall damage to each block of height.
Density — Exact Stats Per Level
| Level | Extra Smash Damage Per Block Fallen | At 10 Blocks (Extra) | At 20 Blocks (Extra) |
|---|---|---|---|
| No Density | Base smash only (4 / 2 / 1 HP tiers) | +27 HP base | +37 HP base |
| Density I | +0.5 HP per block | +5 HP extra | +10 HP extra |
| Density II | +1.0 HP per block | +10 HP extra | +20 HP extra |
| Density III | +1.5 HP per block | +15 HP extra | +30 HP extra |
| Density IV | +2.0 HP per block | +20 HP extra | +40 HP extra |
| Density V (Max) | +2.5 HP per block | +25 HP extra | +50 HP extra |
Key Density Rules to Know
- Only affects smash attacks — normal ground-level swings get zero benefit from Density. The bonus only activates during a fall of 1.5+ blocks before the hit.
- No damage cap — there is no upper limit on how much damage Density can add. The higher you fall, the more damage you deal. Falling 50 blocks with Density V adds +125 HP extra smash bonus.
- Works on all targets — players, mobs, armour stands. Density applies equally regardless of how much armour the target is wearing (unlike Breach, which needs armour to matter).
- Fall damage is still cancelled on hit — landing a Density smash negates your own fall damage completely, no matter how high the fall.
When Density Is the Best Choice
- Fighting mobs in PvE — most mobs have no armour, so Breach adds zero value. Density adds value regardless of what you’re fighting.
- Boss fights — the Warden (500 HP) can be one-shotted from around 35 blocks with Density V + Strength II.
- Any situation where you can generate consistent height (Wind Burst loop, high terrain, Wind Charges).
Breach – Complete Guide
Breach does something fundamentally different from Density — instead of adding raw damage, it reduces how much of that damage the target’s armour blocks. At max level, it effectively makes most armour almost irrelevant.
Breach – Exact Stats Per Level
| Level | Armour Effectiveness Reduced By | What This Means in Practice |
|---|---|---|
| Breach I | 15% | Target wearing 80% reduction armour effectively has 65% reduction |
| Breach II | 30% | Target wearing 80% reduction effectively has 50% reduction |
| Breach III | 45% | Target wearing 80% reduction effectively has 35% reduction |
| Breach IV (Max) | 60% | Target wearing 80% reduction effectively has only 20% reduction — armour is mostly bypassed |
Breach in Action — Blocks Needed to Kill Full Netherite Protection IV
| Mace Enchantment | Blocks Fallen (Critical Smash) | With Strength II Potion |
|---|---|---|
| Unenchanted Mace | 30 blocks | ~20 blocks |
| Breach IV only | 19 blocks | 13 blocks |
| Density V only | 10 blocks | ~6–7 blocks |
| Density V + Breach IV | ~7–8 blocks | ~4–5 blocks — near-guaranteed one-shot |
When Breach Is the Best Choice
- PvP against heavily armoured players — Breach shines brightest when the target has full Netherite or Diamond armour. The 60% effectiveness reduction at Breach IV essentially makes their armour perform like iron.
- Bedrock Edition PvP — no attack cooldown in Bedrock means you can spam the Mace as fast as you can swing. Breach IV + spam attacks out-DPS a Sharpness V Netherite sword against armoured players.
- Ominous Trial mobs — Ominous Spawner mobs wear enchanted Diamond and Chainmail armour. Breach makes these significantly easier to kill.
🟢 Minecraft Trial Chambers Complete Guide 2026 — You need to clear Trial Chambers to get Mace enchantment books. This covers every room type, how Trial Spawners work, and the best strategies for Ominous Trials.
Wind Burst – Complete Guide
Wind Burst is what transforms the Mace from a powerful weapon into an aerial combat system. Without Wind Burst, each smash requires you to manually get back to height. With Wind Burst, a successful smash immediately launches you back up — enabling an endless chain of consecutive aerial smashes.
Wind Burst – Exact Stats Per Level
| Level | Upward Launch Height After Smash | Resulting Minimum Fall for Next Hit |
|---|---|---|
| Wind Burst I | ~8 blocks upward | ~6–7 block fall on next smash |
| Wind Burst II | ~16 blocks upward | ~14–15 block fall on next smash |
| Wind Burst III (Max) | ~24 blocks upward | ~22–23 block fall on next smash — massive damage loop |
The Wind Burst Combat Loop – Step by Step
- Get initial height — jump off a block, use a Wind Charge, climb to high ground, or use any natural terrain
- Fall toward target and smash — fall at least 1.5 blocks, hit the enemy. Smash attack triggers: you deal height-bonus damage AND Wind Burst launches you upward.
- At the peak of your launch — you’re now 8–24 blocks above the fight depending on Wind Burst level. Gravity pulls you back down.
- Fall back onto target and smash again — you’ve naturally generated 8–24 blocks of fall height from the Wind Burst launch, giving you another massive Density bonus smash.
- Repeat indefinitely — as long as you hit the target each time, the loop continues with no setup required.
Critical Wind Burst Rules
- Wind Burst does NOT cancel your fall damage from the upward launch — only landing a smash cancels fall damage. If you get launched 24 blocks up by Wind Burst and miss the next swing, you take fall damage from the height you’ve reached.
- Attacks on the ground do NOT activate Wind Burst — it only triggers on smash attacks (fall 1.5+ blocks). Normal ground swings launch nothing.
- In Bedrock Edition — Netherite armour slightly reduces the upward knockback from Wind Burst. This is a Bedrock-specific mechanic.
- In Java Edition — Blast Protection reduces Wind Burst’s launch height. An enemy player wearing Blast Protection armour won’t be launched as far by the smash’s area knockback effect.
- Slow Falling effect prevents smash attacks entirely — if you have the Slow Falling status effect, you cannot perform smash attacks and Wind Burst cannot trigger. Don’t mix these.
Density vs Breach – Which is Better?
This is the most debated Mace enchantment question in the community. The correct answer depends on what you’re fighting and how you play — here’s the complete breakdown:
| Scenario | Best Enchantment | Reason |
|---|---|---|
| Fighting mobs (no armour) | Density | Breach adds zero damage against unarmoured targets. Density adds damage regardless of armour. |
| PvP vs fully armoured players | Breach (or both) | Bypasses 60% of armour at Breach IV — makes Netherite armour nearly irrelevant. Density also works but requires more fall height to match Breach’s armour penetration. |
| Bedrock PvP (no attack cooldown) | Breach | In Bedrock you can spam the Mace freely. Breach IV + spam DPS beats Sharpness V Netherite sword vs armoured players. Density still needs height which is harder to maintain when spam-swinging. |
| Boss fights (Warden, Elder Guardian) | Density | Bosses generally don’t have player-level armour. Density from height one-shots both with sufficient altitude. |
| Ominous Trial Chambers (armoured mobs) | Density | Breach has no effect against the Protection enchantment, so Density still outclasses Breach vs enchanted armour mobs in Ominous Trials specifically. |
| Flat-ground no-height fights | Breach | Density is zero bonus with no fall height. Breach still reduces armour on ground-level hits. In this scenario, Breach is the only exclusive enchantment providing value. |
| Overall best single choice | Density | More universally useful — PvE, bosses, and aerial PvP all benefit. Breach is situational (armoured targets only). But the actual best choice is both together. |
The verdict from the Minecraft Wiki: “Density is the better enchantment choice for someone who doesn’t plan on fighting other players. A mace enchanted with Breach at its highest level can ignore over half of the damage reduction from armor, but the enchantment is only really helpful on the mace when fighting other players, as it isn’t too often that mobs spawn with equipped armor.”
Unbreaking, Mending & Fire Aspect Explained
🔧 Unbreaking III – Essential
The Mace has only 250 durability — the lowest of any major weapon. One smash attack = 1 durability consumed. In a typical Trial Chamber run, you’ll smash 50–100 times, burning through 20–40% of the Mace’s total life in a single session. Without Unbreaking III, you’ll be at the anvil constantly.
Unbreaking III gives each hit a 75% chance NOT to consume durability (it rolls 3 times, each needing to succeed). Over time, this extends the Mace’s functional life by approximately 4× — turning 250 durability into the effective equivalent of ~1,000 uses.
💫 Mending – Essential
Every XP orb collected while holding the Mace with Mending equipped repairs 2 durability instead of adding to your XP bar. Combined with Unbreaking III, a Mace with Mending is functionally permanent — as long as you’re killing mobs and collecting XP, it self-repairs automatically. This is the most important utility enchantment you can add.
🔥 Fire Aspect II – Good Bonus
Fire Aspect sets enemies on fire on hit, adding burn damage over time after the smash. The practical bonus:
- Adds 3–7 HP of fire damage per hit on most targets
- Automatically cooks meat drops — animals you kill drop cooked beef, pork, and chicken instead of raw
- Useful against mobs with high HP where the smash doesn’t one-shot them — fire finishes the job
- Does NOT stack with Flame (bow enchantment) — but both can be active simultaneously on different equipment
Why Skip Smite and Bane of Arthropods
Both are mutually exclusive with Density and Breach. Smite V adds +12.5 HP vs undead — but Density V from just 5 blocks of fall height adds the same. The moment you have any height at all, Density outperforms Smite. Bane of Arthropods only applies to spiders and silverfish — a negligible use case for a Mace. Never choose either over Density or Breach for your primary Mace.
Best Mace Builds for Every Situation
🏆 Build 1 – Best Overall (The Recommended Build)
Why: Density and Breach are compatible — have both. Density maximises raw aerial damage, Breach ensures it pierces armour, Wind Burst III creates a self-sustaining 24-block height loop after every hit. Unbreaking III + Mending make it effectively indestructible. This is the objectively best Mace build in 1.21.
One-shot threshold (Full Netherite Protection IV): ~7–8 blocks fall height
Difficulty to build: High — requires farming Ominous Vaults for all 3 exclusive books
⚔️ Build 2 – Best PvE (Simpler, Faster to Build)
Why: Most mobs have no armour — Breach adds nothing against Creepers, Zombies, or Skeletons. Density V scales smash damage to one-shot virtually everything in PvE. Wind Burst III maintains the aerial loop. Fire Aspect II adds burn damage as a bonus and auto-cooks drops. Easier to build than the full build since you skip the Breach book.
Best against: Warden, Iron Golem, Elder Guardian, Trial Chamber mobs, boss fights
🛡️ Build 3 – Best PvP
Why: Against players in full armour, Breach IV reduces their protection to near-leather levels. Wind Burst III keeps you airborne. Particularly strong in Bedrock where no attack cooldown lets you spam the Breach Mace for DPS that outperforms a Sharpness V sword vs armoured targets.
Best against: Players in full Netherite or Diamond gear, Ominous Trial armoured mobs, PvP servers
⚡ Build 4 – Early Game (Before Ominous Vault Books)
Why: If you have the Heavy Core and Breeze Rod but haven’t yet farmed Ominous Vault books, start with Density V (obtainable from enchanting table), Unbreaking III and Mending (Librarian villager). This gives you a functional and powerful Mace while you continue farming for Wind Burst and Breach books. Density V can be obtained directly from an enchanting table — unlike Wind Burst, Breach, and Mending which require specific sources.
| Build | PvE | PvP | Farming Difficulty | One-Shot Height |
|---|---|---|---|---|
| Density V + Breach IV + Wind Burst III | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | High | ~7 blocks |
| Density V + Wind Burst III | ⭐⭐⭐⭐⭐ | ⭐⭐⭐ | Medium | ~10 blocks |
| Breach IV + Wind Burst III | ⭐⭐⭐ | ⭐⭐⭐⭐⭐ | Medium | ~19 blocks |
| Density V only (early game) | ⭐⭐⭐⭐ | ⭐⭐ | Low (enchanting table) | ~20 blocks |
Optimal Anvil Enchantment Order
Applying enchantments in the wrong order increases the Prior Work Penalty exponentially and can trigger “Too Expensive!” — permanently preventing you from adding later enchantments. Follow this exact sequence:
Full Build Order (Density V + Breach IV + Wind Burst III + Unbreaking III + Mending)
| Step | Left Slot (Main item) | Right Slot (Sacrifice) | Result |
|---|---|---|---|
| 1 | Density V book | Breach IV book | Combined Book A (Density V + Breach IV) |
| 2 | Wind Burst III book | Unbreaking III book | Combined Book B (Wind Burst III + Unbreaking III) |
| 3 | Combined Book A | Combined Book B | Master Book (all 4 enchantments) |
| 4 | Fresh Mace (0 prior work) | Master Book | Mace with Density V + Breach IV + Wind Burst III + Unbreaking III |
| 5 ✅ Final | Result of Step 4 | Mending book | Fully enchanted Mace — all 5 enchantments. Done. |
How to Get Every Mace Enchantment
| Enchantment | Enchanting Table? | Librarian Villager? | Ominous Vault? | Other Sources |
|---|---|---|---|---|
| Density V | ✅ Yes (primary) | ✅ Yes | ✅ Yes (rare pool) | Dungeon, Mineshaft, Temple chests |
| Breach IV | ✅ Yes (secondary) | ✅ Yes | ✅ Yes (rare pool) | Other structure chests |
| Wind Burst III | ❌ No | ❌ No | ✅ ONLY SOURCE (rare) | No other source in the game |
| Unbreaking III | ✅ Yes | ✅ Yes | ✅ Sometimes | Common from many sources |
| Mending | ❌ No | ✅ Best source (reroll trick) | ✅ Possible | Fishing (rare), loot chests |
| Fire Aspect II | ✅ Yes | ✅ Yes | ✅ Sometimes | Common from many sources |
🟢 Minecraft XP Farm Easy Tutorial — Set up an XP farm before applying these enchantments. Each anvil operation costs XP, and with 5 books to combine, you’ll want a reliable level source before starting.
Common Mace Enchantment Mistakes
❌ Mistake 1 – Thinking Density and Breach Can’t Both Go On the Same Mace
By far the most common mistake in the community. Density and Breach are fully compatible. They are each incompatible with Smite and Bane of Arthropods — not with each other. The full Density V + Breach IV + Wind Burst III build is valid and achievable. Don’t sacrifice one when you can have both.
❌ Mistake 2 – Putting Smite on the Mace
Smite V adds +12.5 HP against undead mobs — but it’s mutually exclusive with Density. Density V from just 5 blocks of fall height adds the same bonus. The moment you have any height at all — even just a jump — Density outperforms Smite. Never choose Smite over Density on a Mace unless for a very specific undead-only purpose.
❌ Mistake 3 – Skipping Unbreaking III Because You Have Mending
Mending repairs durability using XP orbs — but only when XP orbs are nearby. In intense combat where you’re smashing rapidly, you consume durability faster than you collect XP. Unbreaking III massively extends the time between repairs and reduces how much Mending needs to do. Both together create genuine indestructibility. Never skip one in favour of the other — use both.
❌ Mistake 4 – Applying Mending Too Early in the Anvil Order
Mending is the cheapest enchantment to apply. If you combine it into a book with Wind Burst or Density early in the process, you inflate the XP cost of subsequent operations unnecessarily. Always add Mending as the final anvil step on the fully enchanted Mace — it costs the least XP that way.
❌ Mistake 5 – Using the Enchanting Table Directly on the Mace for Wind Burst
Wind Burst cannot be obtained from an enchanting table at all — it only comes from Ominous Vaults as an enchanted book. If you’re putting the Mace in the enchanting table hoping for Wind Burst, you’ll never see it. The enchanting table gives Density, Breach, Unbreaking, Fire Aspect, Smite, and Bane — Wind Burst and Mending are book-only.
❌ Mistake 6 – Forgetting That Density Is Useless on the Ground
Density adds zero damage to normal ground-level swings. If you’re fighting with a Density-only Mace on flat terrain with no jump, you’re wielding a slow, weak sword with 3 HP base damage less than an Iron Sword. Always pair Density with Wind Burst and actively seek height — or add Breach so the Mace still deals bonus damage on ground hits against armoured targets.
❌ Mistake 7 – Not Farming Wind Burst Levels Correctly
Wind Burst I drops from Ominous Vaults, not Wind Burst II or III. To upgrade: combine two Wind Burst I books → Wind Burst II, then two Wind Burst II books → Wind Burst III. This requires four Wind Burst I drops total, across four separate Ominous Vault opens. Plan for multiple Trial Chamber runs rather than expecting to get Wind Burst III in one session.
Frequently Asked Questions
Can Density and Breach both go on the same Mace?
Yes. This is the most common misconception about Mace enchantments. Density and Breach are mutually exclusive only with Smite and Bane of Arthropods — not with each other. Both Density V and Breach IV can coexist on the same Mace simultaneously, and this combination is the core of the best Mace build in the game.
Is Density or Breach better for PvE?
Density is better for PvE in almost every situation. Most PvE mobs (Creepers, Spiders, Zombies, Skeletons, etc.) have no armour points — Breach adds exactly zero extra damage against them. Density adds damage regardless of armour status. The only PvE exception is heavily armoured mobs in Ominous Trials — though even there, Breach doesn’t affect Protection enchantments, so Density still outperforms it.
Is Density or Breach better for PvP?
For PvP specifically, Breach IV is stronger — it reduces player armour effectiveness by 60%, making full Netherite nearly useless. However, Density V still kills armoured players more quickly in aerial smash scenarios. The ideal PvP build uses both together. If you can only have one, Breach is better for PvP; Density is better for everything else.
Where do you get Wind Burst if it’s not in the enchanting table?
Wind Burst only comes from Ominous Vaults inside Trial Chambers. It has approximately a 5.5% chance of appearing per Ominous Vault opened. You cannot get it from Librarian villagers, fishing, the enchanting table, or any other source. Expect to open 4–8 Ominous Vaults to collect the four Wind Burst I books needed to eventually combine up to Wind Burst III.
Can Wind Burst trigger on normal ground attacks?
No. Wind Burst only activates on smash attacks, which require a fall of at least 1.5 blocks before the hit. Normal ground-level swings produce no Wind Burst launch regardless of level. The activation can be triggered from a single block jump — place a block, jump off it, and hit the enemy just before landing. This gives approximately 2 blocks of fall height and triggers both the smash attack and Wind Burst.
Does Density work against the Warden?
Yes — the Warden has 500 HP but no inherent player-level armour. With Density V + Wind Burst III and approximately 30–40 blocks of fall height, a single critical smash deals enough damage to kill the Warden. With a Strength II potion, around 20–25 blocks is sufficient. This is one of the most reliable and safe ways to kill the Warden — it avoids extended melee combat where the Warden’s Sonic Boom can deal massive damage.
Does Slow Falling affect the Mace?
Yes — significantly. The Slow Falling status effect completely prevents smash attacks. If you have Slow Falling active, you cannot perform smash attacks at all, meaning Density adds no bonus, Wind Burst cannot trigger, and the Mace deals only its base 5 HP. Never combine Slow Falling potions with Mace combat. The Feather Falling boot enchantment is safe — it reduces fall damage on missed smashes but doesn’t affect the smash attack mechanic.
Final Thoughts
The Mace’s three exclusive enchantments aren’t just stat boosts — they define a completely new combat style. Density rewards height. Breach punishes armour. Wind Burst creates a self-sustaining aerial loop. Together, they enable a fighting approach unlike any other weapon in Minecraft: fall, smash, launch, fall again, repeat — with each cycle dealing more damage than most weapons can produce in five hits.
The key facts to remember: Density and Breach CAN go together. Wind Burst is the rarest — farm Ominous Vaults across multiple Trial Chambers and combine Wind Burst I books up to level III. Apply enchantments in books-first order with Mending last. And if you’re choosing just one exclusive enchantment, Density is the universal pick — but the full Density V + Breach IV + Wind Burst III build is always the goal.
Before you start applying these enchantments, make sure you’re following the correct anvil combining sequence — wrong order means “Too Expensive!” and blocked enchantment slots. Our Minecraft Enchantment Order Guide covers the full Prior Work Penalty mechanic and exact step-by-step sequences for every weapon and armour piece.

Nishant Singh is a gaming writer with a passion for Roblox and the Call of Duty franchise. He enjoys exploring new titles, sharing tips, and writing stories that bring the gaming world to life.