All Anomalies in Scary Shawarma Kiosk (Complete Guide)

Working the night shift in Scary Shawarma Kiosk is not just about serving food. Every customer that walks up to your window could be something far more dangerous than it appears.

One wrong decision can raise your error count, trigger the Inspector, or end your run entirely.

Anomalies are the core challenge of the game. Some must be rejected immediately, some are safe to serve despite looking strange, and others follow special rules that can easily trick new players.

This guide explains what anomalies are, how they work, how to spot them, and how to survive long shifts, so you can confidently identify threats before they ruin your night.


What Are Anomalies in Scary Shawarma Kiosk?

Anomalies are hostile or abnormal entities disguised as regular customers. While most appear human at first glance, something about them is always off. It could be their behavior, their appearance, or what the CCTV cameras reveal when you check them closely.

Your job is simple in theory:

  • Serve normal customers

  • Reject dangerous anomalies

  • Avoid false rejections, which also count as mistakes

Too many errors will cause you to fail the inspection or face deadly consequences later in the shift.


How Anomalies Work in the Game

Anomalies appear randomly during your shift and become more frequent as nights progress. The game intentionally pressures you by mixing normal customers with anomalies that look very similar.

Key mechanics to understand:

  • Anomalies do not always show visible signs immediately

  • Some only reveal themselves on specific CCTV settings

  • Dialogue clues are often just as important as visuals

  • Serving or rejecting the wrong customer increases your error count

This makes pattern recognition and patience the most important skills in the game.


Categories of Anomalies in Scary Shawarma Kiosk

To make identification easier, anomalies can be grouped into different categories based on how you should deal with them.


1. Dangerous Anomalies

These are the most critical anomalies to identify correctly.

Dangerous anomalies must never be served. If you serve them, you will immediately gain errors and may trigger serious consequences later in the shift.

General traits of dangerous anomalies include:

  • Unnatural facial features or distorted body parts

  • Flickering or missing elements on CCTV cameras

  • Abnormal movements, posture, or idle animations

  • Visual differences between Camera 1 and Camera 2

  • Revealing changes when night vision is enabled

When in doubt, always check both cameras and switch between normal view and night vision before making a decision.

Anomaly Name How to Spot Them
Back-Holes

Back Holes

Switch to the rear camera view to spot visible holes in their back.
Weird-Textures

Weird Texture

Their arms and legs are covered with black marks and unnatural textures.
Nightvision-Missing

Night Vision Missing

They appear normal at first, but completely vanish when night vision is turned on.
CCTV-Double

CCTV Double

When viewed on camera, a second copy of the customer appears facing the opposite direction.
CCTV-Screamer

CCTV Screamer

Checking the camera causes a copy to suddenly lunge forward and scream.
CCTV-Passenger

CCTV Passenger

A disturbing goblin-like creature can be seen riding on their back through the camera.
CCTV-Dancer

CCTV Dancer

The customer starts dancing only when viewed through night vision mode.
Gibberish-Old-Man-

Gibberish Old Man

An elderly man who speaks only in random letters and unreadable dialogue.
The-Doppelganger

The Doppelganger

Looks almost identical to a previous customer you already served.
The-Twins

The Twins

Two identical blonde women holding hands, with one repeatedly jerking her head.
The-Hacker

The Hacker

Claims to be a hacker and pretends your game has crashed or disconnected.
Santa

Santa

Wears a Santa outfit with a disturbing face and greets you with “Merry Evening.”

2. Safe Anomalies

Not every strange customer is dangerous.

Safe anomalies may look unsettling or behave oddly, but they are still meant to be served. Rejecting them incorrectly will increase your error count just like serving a dangerous anomaly.

Common traits of safe anomalies:

  • Slightly unusual dialogue

  • Odd clothing or accessories

  • Strange animations that do not change on CCTV

  • No visual distortion across camera modes

The game intentionally uses these anomalies to test whether you panic or stay calm. If nothing changes under CCTV inspection, they are usually safe.

Customer Type What Makes Them Safe
Karate-Man

Karate Man

Wearing a martial arts outfit and practicing moves. His behavior is normal and harmless.
Drunk-Guy-

Drunk Guy

Doesn’t carry any cash but is not aggressive. Serve him normally, as he may return later to pay.
Dancing-Lady

Dancing Lady

Dances in front of your counter. She is safe only if the dancing is visible in person, not just on cameras.
Short-Arm

Short Arms

A customer who naturally has shorter arms. This is a normal appearance trait.
Phone-Lady

Phone Lady

Has a loud, screaming phone ringtone. Despite being unsettling, she is completely harmless.

3. Rule-Based or Special Anomalies

These anomalies do not follow the usual serve or reject logic.

Some require you to take specific actions, such as:

  • Closing the shutters immediately

  • Waiting for a condition to resolve

  • Responding based on dialogue clues

  • Ignoring visual appearance and following scripted rules

These are often the most confusing anomalies for new players because they break expectations. Learning their rules is essential for consistent late-game survival.

Customer Type How to Handle Them
Smiling-Man

The Smiling Man

Serve him. First give him a soda, take the bundle he gives you, and place it under the cash register.
Faceless-Man

Faceless Man

Serve him normally, but never move your cursor over the hole in his face.
Booger-Man

Booger Man

Decline his offer to eat his booger for money and continue working as usual.

4. Anomaly Events (Non-Customer Threats)

Not all anomalies walk up to your kiosk.

Some anomaly events affect the environment or game systems rather than appearing as customers. These can include:

  • Abnormal camera behavior

  • Sudden lighting changes

  • Audio distortions

  • UI interference or warnings

  • Corruption-based effects tied to your error count

These events usually require fast reactions and situational awareness rather than customer inspection.

Event Name What Happens What You Should Do
Dancing-Goblin-

Dancing Goblin

A greasy goblin dances and slides toward your face. Simply acknowledge it.
Fridge-Goblin

Fridge Goblin

A goblin appears on top of your fridge. Acknowledge it and continue working.
The-Meat

The Meat

The meat on the grill starts warping and making noise. Turn off the grill immediately and leave the kiosk.
Window-Watcher

Window Watcher

A goblin stares at you through the window. Acknowledge it.
The-Inspection

The Inspection

Around 2 AM, a car arrives and the screen turns red. Leave the kiosk immediately through the back door.

How to Spot Anomalies Consistently

If you are struggling to identify anomalies, focus on building a routine.

Best practices include:

  • Always check Camera 1 and Camera 2

  • Toggle night vision frequently

  • Observe the customer before interacting

  • Read dialogue carefully instead of skipping it

  • Trust patterns once you recognize them

The game rewards careful observation far more than quick reactions.


Using the Corruption Shop for Help

If you are genuinely stuck, the Corruption Shop can provide assistance.

One of the most useful tools is Show Anomaly, which scans a customer and tells you whether they are dangerous. However, it can only be used once per purchase and should be saved for moments where you are completely unsure.

Over-relying on corruption tools can make later runs harder, so treat them as emergency options rather than permanent solutions.


Tips for Surviving Longer Shifts

  • Do not rush decisions, even under pressure

  • Mistakes stack quickly in later nights

  • Practice recognizing patterns rather than memorizing individual anomalies

  • Failing early shifts is normal and part of learning

  • Accuracy matters more than speed

With experience, anomaly detection becomes instinctive.


Final Thoughts

Scary Shawarma Kiosk is a game about attention, patience, and controlled decision-making. Anomalies are designed to confuse and overwhelm you, but once you understand how they work, the game becomes far more manageable.

Use this guide alongside your anomaly tables to build a reliable reference, and with enough practice, you will survive even the most dangerous night shifts without fear.