The Mace is Minecraft’s most unique weapon — and situationally its most powerful. Unlike a sword that deals consistent flat damage, the Mace rewards you for getting above your target and coming down hard. Every block of fall height before impact adds damage. The higher you are, the more it hurts. And when the hit connects, you take no fall damage at all.
This guide covers everything: how to get the Heavy Core, how to craft the Mace, exactly how the Smash Attack damage formula works, all eight enchantments (including the three Mace-exclusive ones), the best enchantment builds for PvE and PvP, how to use the Mace effectively in different combat situations, how to repair it, and every common mistake beginners make. All facts verified directly from the official Minecraft Wiki for Java and Bedrock Edition 1.21.
- What Is the Mace?
- How to Get the Heavy Core
- How to Get the Breeze Rod
- How to Craft the Mace
- How the Smash Attack Works — Full Damage Formula
- Mace Base Stats — Java vs Bedrock
- All 8 Mace Enchantments Explained
- Best Mace Enchantment Builds
- Optimal Anvil Enchantment Order
- How to Use the Mace Effectively
- Best Ways to Get Height (Launch Techniques)
- How to Repair the Mace
- 8 Common Mace Mistakes
- FAQ
What Is the Mace?
The Mace is a slow, heavy melee weapon added in Minecraft 1.21 “Tricky Trials.” It is the only weapon in the game whose damage scales dynamically with fall height — making it the highest-damage weapon in the game when used from sufficient height. It is also the only weapon with three enchantments exclusive to itself (Density, Breach, Wind Burst) that cannot be applied to any other weapon type.
| Property | Java Edition | Bedrock Edition |
|---|---|---|
| Base Damage (normal hit) | 5 HP (2.5 hearts) | 5 HP (2.5 hearts) |
| Critical Hit Damage | 7.5 HP (3.75 hearts) | 7.5 HP (3.75 hearts) |
| Attack Speed | 0.6 (slowest melee weapon — 1.67s cooldown) | No attack cooldown (swing freely) |
| Smash Attack Trigger | Fall 1.5+ blocks before hitting enemy | Fall 1.5+ blocks before hitting enemy |
| Durability | 250 uses | 250 uses |
| Repair Material | Breeze Rods (1 rod = 25% durability) | Breeze Rods (1 rod = 25% durability) |
| Enchantability | Has its own enchant pool including 3 exclusive enchantments | Same |
How to Get the Heavy Core
The Heavy Core is the rarest and most critical ingredient for crafting the Mace. It cannot be crafted, traded, found in any regular chest, or obtained by any means other than one specific source:
Located in: Trial Chambers → Unique Loot Pool → 75% chance pool → competes with Enchanted Golden Apple and Flow Armor Trim
The Complete Process to Get a Heavy Core
- Find a Trial Chamber — buy a Trial Explorer Map from a Journeyman Cartographer (12 emeralds + compass), use
/locate structure minecraft:trial_chambers(Java) or use Chunkbase. Trial Chambers generate between Y -40 and Y -20. - Get an Ominous Bottle — kill a Pillager Raid Captain (the one with a banner) or find one inside a standard Vault. Drink it to get the Bad Omen effect.
- Enter the Trial Chamber with Bad Omen active — avoid villages between drinking and entering (Bad Omen triggers a Raid if you walk through a village).
- Walk near a Trial Spawner — Bad Omen converts to Trial Omen. All Trial Spawners turn into Ominous Spawners (blue flames).
- Clear Ominous Spawners — defeat all mobs. Each cleared Ominous Spawner has a ~30% chance to drop an Ominous Trial Key.
- Find the Ominous Vault — dark skull-faced block with red candles (NOT the gold-coloured standard Vault). Use your Ominous Trial Key on it.
- Collect the Heavy Core — if it drops from the Unique loot pool (75% pool chance). Expect to open 3–8 Ominous Vaults before seeing a Heavy Core.
How to Get the Breeze Rod
The Breeze Rod is the second ingredient and is significantly easier to obtain than the Heavy Core. It drops from the Breeze mob — the exclusive Trial Chambers enemy that fires wind charge projectiles.
| Property | Detail |
|---|---|
| Drop amount | 1–2 Breeze Rods per Breeze killed |
| With Looting III | Up to 5 Breeze Rods per kill — use Looting III sword for efficient farming |
| Only spawns in | Trial Chambers — Breeze Trial Spawners specifically (identified by Chiseled Copper + Chiseled Tuff surrounding the spawner) |
| How to kill Breeze | Melee only — arrows, tridents, and most projectiles do NOT damage the Breeze. Block its wind charges with a Shield, then close for melee hits. |
| Other uses for Breeze Rods | Crafting Wind Charges (1 Breeze Rod = 4 Wind Charges), repairing Mace in anvil (1 rod = 25% durability) |
🟢 Minecraft Trial Chambers Complete Guide 2026 — Full breakdown of every room type, Trial Spawner mechanics, how to beat the Breeze, and clearing strategies for both standard and Ominous Trials.
How to Craft the Mace
Once you have both ingredients, the crafting recipe is one of the simplest in Minecraft:
| Ingredient | Amount | Crafting Grid Slot |
|---|---|---|
| Heavy Core | 1 | Top-center (middle slot of the top row) |
| Breeze Rod | 1 | Center (middle slot of the middle row — directly below Heavy Core) |
All other slots remain empty. The Mace appears in the output slot. This recipe works in both the 3×3 Crafting Table and the 2×2 player inventory crafting grid (the Heavy Core and Breeze Rod are vertically stacked in the center column, which fits within the 2×2 grid).
How the Smash Attack Works — Full Damage Formula
The Smash Attack is the entire reason the Mace exists. Understanding it precisely is what separates effective Mace users from players who treat it as a slow sword.
Smash Attack Conditions
- You must fall at least 1.5 blocks before the hit connects
- You must not be standing on the ground when the swing begins
- In Java Edition only: you must not be in Elytra flight when triggering the attack
- The fall height is calculated as starting Y coordinate minus impact Y coordinate — simple vertical distance
Smash Attack Damage Formula (Per Block Fallen)
| Fall Distance | Extra Damage Per Block | Cumulative Extra Damage |
|---|---|---|
| Blocks 1–3 | +4 HP per block | Up to +12 HP (6 hearts) at 3 blocks |
| Blocks 4–8 | +2 HP per block | Up to +22 HP (11 hearts) at 8 blocks |
| Block 9+ | +1 HP per block (no cap) | Infinite scaling — damage has no upper limit |
Add the base Mace damage (5 HP) and smash attacks are usually critical hits (+50% damage multiplier) on top of this bonus damage.
Real-World Damage Examples (Unenchanted Mace, Critical Smash)
| Fall Height | Extra Smash Damage | Total Critical Smash Damage | What It Can Kill |
|---|---|---|---|
| 3 blocks | +12 HP | ~25 HP (12.5 hearts) | Most standard mobs |
| 8 blocks | +22 HP | ~40 HP (20 hearts) | Iron Golem, most bosses at low HP |
| 20 blocks | +34 HP | ~58 HP (29 hearts) | Unarmoured player, Ender Dragon (requires multiple hits) |
| 30 blocks | +44 HP | ~73 HP (36.5 hearts) | Player in full Protection IV Netherite (one-shot) |
What Happens When You Land a Smash Attack
- Fall damage cancelled: You take zero fall damage from the height of the smash. Only fall damage after the impact (if you continue falling) applies.
- Bonus damage dealt: The enemy takes base damage + smash attack bonus, usually as a critical hit.
- Area knockback: All mobs within 2.5 blocks of the impact are knocked back — similar to a Wind Charge explosion. This affects mobs around the target, not just the target itself.
- Fall height resets: Your fall height counter resets to the height where the smash hit connected — allowing Wind Burst to launch you back up for a second consecutive smash.
Mace Base Stats Compared to Other Weapons
| Weapon | Base Damage | Attack Speed (Java) | DPS (Java) | Best At |
|---|---|---|---|---|
| ⚔️ Netherite Sword | 8 HP | 1.6 (0.625s cooldown) | ~12.8 DPS | Consistent flat damage |
| 🪓 Netherite Axe | 10 HP | 1.0 (1s cooldown) | ~9 DPS | Shield disabling in PvP |
| 🔱 Trident | 9 HP | 1.1 (0.9s cooldown) | ~9.9 DPS | Ranged + melee combo |
| 🔨 Mace (normal hit) | 5 HP | 0.6 (1.67s cooldown) | ~3 DPS base | Burst damage from height — unmatched |
| 🔨 Mace (Smash, 10 blocks) | 5 + 27 HP = 32 HP base | — | Situationally highest in game | One-shot burst potential |
The Mace is the worst weapon for sustained flat DPS — its slow attack speed means it deals less damage per second than a sword in a prolonged ground fight. It is the best weapon in the game for burst damage from height, which is its entire purpose. Never compare it to a sword on a damage-per-second basis — compare it on burst-damage-per-opportunity.
All 8 Mace Enchantments Explained
The Mace has access to 8 enchantments — 3 exclusive to the Mace and 5 shared with other weapons.
Note the compatibility restriction: Density, Breach, Smite, and Bane of Arthropods are mutually exclusive — you can only have one of these four on a single Mace.
⚡ Mace-Exclusive Enchantments (Only from Ominous Vaults)
| Enchantment | Max Level | What It Does | Compatible With |
|---|---|---|---|
| Density | V | Adds +0.5 damage per level per block fallen during Smash Attacks. At Density V, each fallen block adds +2.5 HP extra damage. Only affects Smash Attacks — not normal hits. No damage cap. | Wind Burst, Breach ❌ Smite ❌, Bane ❌ |
| Breach | IV | Bypasses 15% of target’s armour effectiveness per level. At Breach IV, 60% of the target’s armour is ignored when calculating damage. Applies to all hits — normal and smash. | Density ❌ Wind Burst ✅ |
| Wind Burst | III | After a successful Smash Attack, launches you upward 8 blocks per level (up to 24 blocks at level III). Enables consecutive aerial Smash Attacks in the same fight. Does NOT negate fall damage from the upward launch itself. | Density ✅ Breach ✅ |
📚 Shared Enchantments
| Enchantment | Max Level | What It Does | Recommended? |
|---|---|---|---|
| Unbreaking | III | Each hit has a chance not to consume durability | ✅ Essential — low durability base (250) |
| Mending | I | XP orbs repair the Mace automatically | ✅ Essential — makes Mace effectively infinite |
| Fire Aspect | II | Sets enemies on fire — adds burn damage over time | ⭐ Nice bonus — cooks meat from animals |
| Smite | V | Extra damage vs undead mobs — mutually exclusive with Density/Breach | ❌ Skip — Density and Breach outperform it in most situations |
| Curse of Vanishing | I | Mace disappears on death | ❌ Avoid always |
Best Mace Enchantment Builds
🏆 Build 1 — Ultimate PvE (Best for Bosses and Trial Chambers)
Why: Density V adds 2.5 HP per block fallen at maximum — at 10 blocks of fall height that’s +25 HP extra on top of the base smash. Wind Burst III launches you 24 blocks upward after each hit, enabling consecutive Density-boosted smashes. This build one-shots virtually every PvE mob in the game once you achieve 10+ blocks of height. Fire Aspect adds burn damage as a passive bonus on any mobs that survive (though with this build, very few do).
Best against: Warden, Elder Guardian, Ender Dragon (high-altitude attack), Trial Chamber mobs, Iron Golems.
⚔️ Build 2 — PvP / Armour Penetration
Why: Players in Netherite Protection IV armour have extraordinary damage reduction. Breach IV bypasses 60% of that armour effectiveness — dramatically increasing how much of your raw Smash damage actually gets through. Wind Burst III keeps you airborne for chain hits. This is the most reliable PvP Mace build because armour penetration scales with player gear quality.
To one-shot full Netherite Protection IV: Breach IV requires a critical smash from ~19 blocks. With Strength II potion, ~13 blocks is enough.
🌟 Build 3 — Best Overall (PvE + PvP Combined)
Why: Density and Breach are compatible with each other — you can have both. Density maximises raw smash damage; Breach ensures that damage penetrates armour. Wind Burst III enables the chain-attack loop. This is the objectively highest-damage Mace build available in 1.21. It requires the most Ominous Vault farming to collect all the books, but the result is the most powerful weapon in the game.
To one-shot full Netherite Protection IV with this build: A critical smash from just ~10 blocks. With Strength II, fewer than 8 blocks.
| Build | PvE Rating | PvP Rating | Farming Difficulty |
|---|---|---|---|
| Density V + Wind Burst III | ⭐⭐⭐⭐⭐ Best | ⭐⭐⭐ Good vs unarmoured | Medium — 2 book types |
| Breach IV + Wind Burst III | ⭐⭐⭐ Good | ⭐⭐⭐⭐⭐ Best vs armoured | Medium — 2 book types |
| Density V + Breach IV + Wind Burst III | ⭐⭐⭐⭐⭐ Best | ⭐⭐⭐⭐⭐ Best | High — 3 exclusive book types |
Optimal Anvil Enchantment Order
Using the wrong combining order on a Mace can trigger “Too Expensive!” and permanently prevent adding later enchantments. Follow this sequence exactly.
For the Full Build (Density V + Breach IV + Wind Burst III + Unbreaking III + Mending)
| Step | Left Slot | Right Slot | Result |
|---|---|---|---|
| 1 | Density V book | Breach IV book | Combined Book A (Density V + Breach IV) |
| 2 | Wind Burst III book | Unbreaking III book | Combined Book B (Wind Burst III + Unbreaking III) |
| 3 | Combined Book A | Combined Book B | Master Book (all 4 enchantments) |
| 4 | Fresh Mace | Master Book | Mace with all 4 enchantments |
| 5 ✅ Final | Result of Step 4 | Mending book | Fully enchanted Mace — all 5 enchantments |
How to Use the Mace Effectively
The Core Combat Loop (with Wind Burst)
- Get above your target — jump, climb, use Wind Charges, or use any height mechanic
- Fall toward the enemy — wait until you’ve fallen at least 1.5 blocks
- Strike while falling — the Smash Attack triggers, cancels your fall damage, deals bonus height damage + area knockback
- Wind Burst launches you upward — 8 blocks per level (up to 24 blocks at Wind Burst III)
- Fall back down and repeat Step 2 — the loop continues as long as you hit your target each time
This Wind Burst chain is the intended way to use the fully enchanted Mace. Each loop builds on the last: fall height from the Wind Burst launch means every subsequent smash has even more height than the first (since Wind Burst III launches you 24 blocks up from the last impact height).
When to Use the Mace vs Your Sword
| Situation | Use Mace? | Reason |
|---|---|---|
| Fighting from high ground (cliff, building, tower) | ✅ Yes — Mace is best | Height advantage = massive Smash bonus. This is the Mace’s ideal scenario. |
| Boss fights (Warden, Elder Guardian) | ✅ Yes with setup | Build a platform above the boss fight area first. Drop-smash + Wind Burst loop can kill the Warden in 2–3 hits from sufficient height. |
| Flat ground melee fight | ❌ Use Sword instead | No height = no Smash bonus. The Mace’s slow attack speed makes it inferior to a sword in flat-ground combat. |
| PvP against armoured players | ✅ Yes (Breach build) | Breach IV cuts through 60% of armour effectiveness. Drop attack from a 15–20 block height for near-certain one-shot. |
| Mining/resource gathering | ❌ Don’t use Mace | Mace durability (250) is low. Don’t waste it on non-combat uses. |
| Clearing mob farms | ❌ Use Sword | Mob farms are ground-level — no height to generate Smash bonus. Durability burns fast with no benefit. |
Best Ways to Get Height (Launch Techniques)
The Mace is only powerful from height. Here are the best ways to gain altitude before striking:
🌊 Wind Charges (Most Practical Mid-Fight)
Throw a Wind Charge at your feet — it launches you 8–12 blocks upward with no fall damage from the launch. This is the easiest way to get instant height in any fight. Carry Wind Charges (crafted from Breeze Rods: 1 rod = 4 charges) whenever using the Mace. Throw → fly up → swing Mace down → Wind Burst launches you again → repeat.
🏗️ Build a Platform
Before engaging a boss or difficult mob, build a pillar 15–20 blocks high above the fight area. Drop from the platform for your first Smash attack. Wind Burst III then maintains your height for subsequent hits without needing to rebuild.
🌄 Use Natural High Ground
Mountains, rooftops, cliff edges, and cave ceilings all provide free height. The Mace rewards players who pay attention to terrain. In the Overworld, you almost always have natural height available within a few seconds of any fight — use it.
🪂 Elytra + Firework Rockets
In Bedrock Edition: fly with Elytra, dive toward the target, and Smash while diving. In Java Edition, Elytra flight blocks Smash Attacks — switch to falling before the strike.
⛵ Slime Blocks
Place Slime Blocks on the ground — jumping on them launches you upward. Combine with Wind Burst for rapid height cycling during extended fights.
🟢 Minecraft XP Farm Easy Tutorial — The Mace with Mending + Unbreaking III is effectively permanent — but only if you have a steady XP supply. Build a spawner XP farm and your Mace will never break.
How to Repair the Mace
The Mace has only 250 durability — significantly lower than a Netherite Sword (2,031) or Netherite Axe (2,031). Proper repair management is essential, especially before you have Mending.
| Repair Method | What You Need | Durability Restored | Keeps Enchantments? |
|---|---|---|---|
| Anvil + Breeze Rod | 1 Breeze Rod per repair | 25% per rod (need 4 rods for full repair) | ✅ Yes |
| Anvil + Another Mace | Second Mace (any condition) | Combined durability + 5% bonus | ✅ Yes |
| Mending Enchantment | XP orbs (passive) | 2 durability per XP point | ✅ Yes (automatically) |
| Crafting Table combine | Second Mace | Combined + 5% bonus | ❌ No — removes all enchantments |
8 Common Mace Mistakes
Mistake 1 — Using the Mace in Flat-Ground Fights
A Mace in flat-ground combat is a slow, weak sword. The base damage (5 HP) is lower than an Iron Sword (6 HP) and the attack cooldown (1.67 seconds) is the slowest of any melee weapon. If you’re not fighting from height, swap to your sword. The Mace is a situational weapon — treat it as one.
Mistake 2 — Not Carrying Wind Charges
Wind Charges are the Mace’s best friend. They launch you into the air on demand — giving you instant height wherever you are, even in flat-ground fights. A player with a Mace and 16 Wind Charges is a genuine aerial threat in any terrain. A player with a Mace and no Wind Charges is only effective if there’s natural high ground nearby.
Mistake 3 — Choosing Between Density and Breach When You Can Have Both
Many players read that Density and Breach are mutually exclusive — but this only applies to their relationship with Smite and Bane of Arthropods. Density and Breach are fully compatible with each other and should both be on any serious Mace build. The confusion comes from an incomplete reading of the compatibility chart.
Mistake 4 — Forgetting Wind Burst Doesn’t Negate Fall Damage
Wind Burst launches you upward after a Smash — but the fall damage from that upward launch and the subsequent downward fall is NOT cancelled unless you land another Smash on an enemy. If you Wind Burst up and miss the next attack, you take normal fall damage from whatever height you’ve reached. Always aim your next swing before coming back down.
Mistake 5 — Trying to Use the Mace in Java Elytra Flight
In Java Edition, using a Mace while in Elytra flight does NOT trigger a Smash Attack — you must be in free-fall (not gliding). Dive with your Elytra, then disengage the Elytra before striking to trigger the Smash. In Bedrock, this restriction doesn’t exist.
Mistake 6 — Using the Mace Without Unbreaking III + Mending
250 durability disappears fast. Each Smash Attack consumes 1 durability — a 50-mob fight burns through 20% of the Mace’s total durability. Without Mending restoring durability via XP orbs and Unbreaking III giving each hit a chance not to consume durability, you’ll be repairing constantly. Add these before using the Mace as a primary weapon.
Mistake 7 — Mining Breeze Rods Before You Have Looting III
Breeze kills with no Looting drop 1–2 rods. With Looting III, they drop up to 5. Since Breeze Rods are both the repair material and the Mace ingredient, farming them without Looting III is significantly less efficient. Get Looting III on your sword before your Trial Chamber run and you’ll leave with 3–4 times more rods.
Mistake 8 — Using the Mace to Fight the Breeze
The Breeze is immune to most projectiles — but it is extremely mobile and constantly leaping away from you. The Mace’s slow attack speed (1.67 second cooldown) makes it poorly suited for chasing the Breeze’s erratic movement. Use your sword to kill the Breeze efficiently, then switch to the Mace for subsequent fights where you control the terrain.
Frequently Asked Questions
Can you put Sharpness on a Mace?
No. Sharpness, Smite, and Bane of Arthropods are all mutually exclusive with Density. Since Density is usually the superior choice for Mace builds, Sharpness doesn’t belong on a Mace. Sharpness adds a flat 3 HP bonus per hit — Density adds 2.5 HP per block fallen per hit with no cap. At even moderate fall heights, Density dramatically outperforms Sharpness.
Does the Mace one-shot the Warden?
Yes — with Density V and sufficient fall height. The Warden has 500 HP. With a Density V Mace and Strength II potion, dropping from approximately 35–40 blocks is enough to deal over 500 HP in a single critical Smash. This is one of the most reliable ways to kill the Warden in one hit, though getting 35+ blocks above it requires preparation.
Does Breach bypass the Warden’s armour?
The Warden has very limited inherent armour (unlike armoured players and Ominous mobs). Breach is most valuable against targets wearing armour (armoured Ominous Trial mobs, PvP players in Netherite) — its impact is smaller against the Warden itself. For the Warden specifically, Density V is the better choice over Breach.
Can you use a Mace while flying with Elytra in Bedrock?
Yes. Bedrock Edition has no restriction on using the Mace during Elytra flight — diving with Elytra and striking mid-flight triggers the Smash Attack normally. This is a significant difference from Java Edition, where Elytra flight prevents Smash Attacks.
How many Breeze Rods do I need to fully repair a Mace?
4 Breeze Rods restore 100% of the Mace’s 250 durability. However, with Unbreaking III + Mending, most players rarely need manual repairs — the Mace self-heals via XP orbs during normal gameplay. Keep 4 spare rods as an emergency repair kit.
Is the Mace better than a Netherite Sword?
Situationally, yes — significantly. The Mace from height with a full enchantment build deals more damage than any other weapon in the game. On flat ground, the Netherite Sword wins due to its faster attack speed and consistent damage output. The correct answer is: use both. Carry a Mace for height opportunities and a Netherite Sword for flat-ground sustained combat.
Can Density and Breach be on the same Mace?
Yes. Despite common confusion, Density and Breach are fully compatible with each other — both can be on the same Mace simultaneously. They are each mutually exclusive with Smite and Bane of Arthropods, but not with each other. The full Density V + Breach IV + Wind Burst III build is valid and achievable.
Final Thoughts
The Mace is Minecraft’s most creative weapon and one of the most satisfying to use well. The Heavy Core grind is real — expect multiple Trial Chamber runs and several Ominous Vault opens before you find one — but the payoff is a weapon that can one-shot virtually anything in the game from sufficient height, with a Wind Burst combat loop that feels unlike any other Minecraft fight.
Start with the basic unenchanted Mace and learn the Smash Attack timing before adding enchantments. Get Unbreaking III and Mending first — they’re not flashy but they keep the Mace functional. Then layer in Density V for PvE dominance, add Wind Burst III for the combat loop, and finally Breach IV when you’re farming enough Ominous Vaults for the full build.
Once your Mace is enchanted, make sure the anvil combining was done correctly. The wrong order can lock you out of adding that final Mending book at a reasonable XP cost. Our Minecraft Enchantment Order Guide gives you the exact 5-step sequence for the full Mace build — follow it and you’ll never see “Too Expensive!” on your Mace.

Hi, I’m Ankit Kumar, the founder of StealthyGaming. I handle everything from SEO to researching and writing gaming articles. I’m passionate about helping fellow gamers stay updated with the latest tips, guides, and news. When I’m not optimizing content, I’m probably testing out new games or digging into strategies to make my articles as helpful and engaging as possible.